It’s hard to believe that the last iteration of the critically-acclaimed reboot of Tomb Raider, Shadow of the Tomb Raider, released only three years ago. And now, Square Enix, Eidos-Montréal, and Crystal Dynamics have delivered the worldwide premiere of the first gameplay trailer for Shadow of the Tomb Raider during the Microsoft E3 2018 media briefing. Check out the full trailer after the break. Continue reading
Square Enix, Eidos-Montréal, and Crystal Dynamics today revealed the full trailer for Shadow of the Tomb Raider, the latest entry in the critically acclaimed and award-winning Tomb Raider series. Created by a team of veteran Tomb Raider developers at Eidos-Montréal, in collaboration with Crystal Dynamics, the game will be available on September 14, 2018 for the Xbox One family of devices, including Xbox One X, PlayStation 4 system and Windows PC/Steam. Continue reading
Square Enix unveiled in a brief teaser trailer today that the highly anticipated sequel, Shadow of the Tomb Raider, will be available in six months for Xbox One, Xbox One X, PlayStation 4 and Windows PC/Steam. The game is expected to launch on all platforms simultaneously on September 14, 2018. Continue reading
During the Sony E3 press conference, the Mad Titan Thanos has be confirmed to join the fight against Ultron Sigma in the latest story trailer for ‘Marvel vs Capcom: Infinite’ Continue reading
New gameplay footage from SIE Bend Studios’ ‘Days Gone’ offers a fresh perspective on the zombie apocalypse at this year’s E3 PlayStation press conference Continue reading
Sony kicked off their E3 2017 PlayStation press conference with an incredibly riveting story trailer for ‘Uncharted: The Lost Legacy’ Continue reading
PlayStation’s E3 2017 press conference closed with an incredibly stunning gameplay reveal of Insomniac Games’ upcoming ‘Spider-Man’ Continue reading
Gamers catch their first glimpse at the core conflict our heroes must face in Marvel vs Capcom: Infinite, Ultron Sigma Continue reading
After an exhaustive year with video game developer/publisher Konami, Hideo Kojima, the Japanese designer, writer, director, producer, and genius mastermind behind the critically acclaimed tactical espionage action series Metal Gear, has finally found solace with the creation of a “new” independent game studio, Kojima Productions. The second chapter of the respected developer has begun and with it comes a fresh franchise and partnership with Sony that fans all over the world will be on high alert for.
In the official video announcement above, Sony Computer Entertainment President Andrew House confirms Kojima’s involvement with a PlayStation 4 exclusive title through the reborn Kojima Productions. Kojima-san looks more than ecstatic than ever to begin his next journey of his career now that his relationship with Konami is at an end:
“I’m happy to let you know that I have established my own independent studio today. And I’m excited to tell you that the first title from this new studio is a collaboration with PlayStation. I’m thrilled to embark on creating a new franchise with PlayStation that will give you all a new and innovative gaming experience, so please stay tuned”
The good thing is that Kojima will be able to work with his independent company and while flexing his creative muscles on something he has told IGN would be “slightly more edgy” than what we’ve been accustom to. Kojima will be joined by former Metal Gear Solid artist Yoji Shinkawa and producer Kenichiro Imaizumi, who will both take on senior positions supervising art design and production, respectively.
Here’s the official press release from Kojima Productions:
GAME DESIGNER HIDEO KOJIMA OPENS NEW STUDIO: KOJIMA PRODUCTIONS
KOJIMA PRODUCTIONS announced today that it has officially opened its doors. Lead by award-winning game designer, HIDEO KOJIMA, the studio will begin focusing its efforts in developing products that will push the boundaries in innovation and ignite consumer interest worldwide.
As Kojima has stated, only the first untitled game of this original franchise will be a console exclusive to the PlayStation 4. Kojima himself has since said in a follow up interview that it will also come to the PC after its release on the PS4. It will be interesting to see what kind of games will be developed considering Kojima has exclusively been working on Metal Gear for almost three decades. Kojima also explains to IGN how he is approaching the creative process:
“I want to create something that’s what people expect, but at the same time will have something new that people haven’t seen before. I’m thinking smaller-scale, not too many people, and focusing on game creation at first.”
The thought of Kojima applying his engaging narrative and visionary talents into a new intellectual property is very exciting. As far as the new studio is concerned, Kojima believes there will be more “agility”:
“We’ll be able to do things that are more edgy, preserving the quality we’ve had so far, while at the same time finding new challenges and exploring new areas.”
Prior to this year’s release of Metal Gear Solid 5: The Phantom Pain, Kojima’s name and the Kojima Productions logo were pulled from all marketing materials, including the game’s box cover art as well as the Konami website. The original Kojima Productions under Konami has since been dissolved and transitioned into Konami Digital Entertainment. And with the announcement of his reformed company a new logo has been born:
Everything is in the details when it comes to Kojima, and he goes on to tell IGN how the logo was conceived:
“I’ve always loved astronauts, and [the new Kojima Productions logo] is designed so it can be seen as a medieval knight or an astronaut’s helmet. The concept is, with new technology and a pioneer spirit, we want to bring you to a new realm – within the digital world, I mean – we want to travel together with you to a new realm to which no one has gone before. As for the skeleton, we’re homo sapiens – people of wisdom – but we’re also homo ludens – people who play – and the concept behind this logo is that: With new technology and a pioneer spirit, we’ll deliver play to a new world.”
The esteemed game designer is no stranger when it comes to dropping players into vast new worlds. And he is most thankful to the fans who have supported him through this transition:
“I’ve been in this industry for 30 years. I turned 52 this year. I’m getting to a new start, and I am very confident. I’ll keep creating games until the day I die. Rest assured I’m making more games, something more fun, something you haven’t seen, and it would be great if I could count on the fans to support me in this.”
The full force of fan love and respect was felt after the recent controversy at The Game Awards last month where Konami’s lawyers prevented Hideo Kojima from attending the event to accept the awards Metal Gear Solid 5 earned – Best Action/Adventure Game and Best Score/Soundtrack at this year’s Game Awards. A more than baffling decision.
Sadly, Konami still retains the rights to the Metal Gear series, but we are happy and look forward to whatever the revered developer will come up with next.
What would you like to see Kojima-san tackle next?
At this year’s PlayStation Experience, held at Moscone Center in San Francisco, the first gameplay footage of the much anticipated Final Fantasy VII Remake was revealed. First teased by Square Enix during Sony’s E3 press conference earlier this year, the new trailer gives the public an excellent taste at what they can expect from the upcoming release on the PlayStation 4.
The Final Fantasy VII Remake trailer opens with Barret, Biggs, Wedge, and Jessie questioning our protagonist, Cloud Strife. Our heroes briefly explain his backstory while beautifully rendered and familiar environments flash across the screen. Fans of the Final Fantasy VII may recognize the mission in the trailer our characters are preparing for, which takes place near the beginning of the game.
While half of the footage consists of cutscenes, the other half depicts the aforementioned first look gameplay, which features a brand new battle system that will replace the classic turn-based style of the original. Instead, the new combat looks similar to the Active Cross Battle system similar to what has been seen in the upcoming Final Fantasy XV. This could be jarring or even blasphemous to gamers hoping for a more pure experience to the original FFVII.
In a previous interview with Official PlayStation Magazine (via GamesRadar), FFVII Remake’s director, Tetsuya Nomura, admitted that “dramatic changes” would be made:
“And of course, that being said we want to clarify: We’re not going to be changing it into a shooter or something like that. We are going to be bringing dramatic changes, but we want to make sure it’s still recognizable.”
Additionally, the limiting isometric camera angles of the original are also no where to be seen. Final Fantasy VII Remake appears to incorporate a third-person camera angle, as we follow Cloud through some of Midgar’s ruins with his famous Buster Sword gleaming in tow.
There is no concrete release date set for Final Fantasy VII Remake to make its big debut, but given the scope and size of the game’s story, players can probably expect it after Final Fantasy XV releases in 2016. We’ll keep you posted with any more developments throughout PSX 2015.